Hi, I am Lucas Fernandes.
Game Programmer
I'm a game programmer with 3 years of experience working with various game engines, participating in different stages of game development such as programming, mechanics design, AI implementation, and asset integration.
Professional projects I programmed on 👨💻
Don't Call At 3AM
Interactive game where you call monsters and get the most strange interactions!
- Roblox
- Luau
- UI Systems
Doodle Obby
Stylized obstacle-course with physics-based interactions, drawn your path in real time to avoid obstacles
- Roblox
- Luau
- Physics
Pistol Arena
Minimalist shooter experience focusing on timing and feel.
- Meta Horizon
- Typescript
- Mobile Multiplayer
Find The Mermaids
Casual exploration-based mobile game with interactive environments, collect all the mermaids and explore a beautiful underwater world!
- Meta Horizon
- Typescript
- Mobile Multiplayer
Prisoners Vs Guards
Escape the prison or protect the Sans Gonçalves city as a cop!
- Roblox Studio
- Gun Systems
- Cars
Lava Rush
Hyper-Casual project where you avoid lava and unlock characters.
- Unity3D
- Game Design
Personal Projects
Racing Prototype
Experimental racing system featuring custom arcade-style physics and vehicle handling.
- Unity
- C#
- Physics
Open Space Shooter
Template project created to help beginners learn Unity and C# basics.
- Unity2D
- C#
Eden Protocol
Retro action game where an astronaut protects the last tree on Earth.
- Unity 2D
- Solo Dev
Interests & Studies
- C#
- Unity
- Enemy AI
- Mobile Development
- SOLID